Thursday, January 21, 2010

Vicious Kavu Enthusiastic About Shadowmoor Expansion

DOMINARIA- A vicious Kavu was seen getting into the swing of the Shadowmoor world Thursday morning by ceremoniously chomping down on a scarecrow, to show his support of our meager kithkin heroes who must face off against the shambling horrors along their journey. The Kavu expressed interest in one day visiting the spooky plane, and in accordance will be part of a march this weekend to raise awareness of interest in a Kavu planeswalker, which might have "cool stompy abilities."
The scarecrow gave him haste since he is a red creature, but not flying since he is not a blue creature. 

Tuesday, January 19, 2010

Ingenious Thief Not So Ingenious


THREE KINGDOMS LAND- Authorities are questioning a man who tried to escape the royal palace through a tower window Tuesday morning; onlookers described the stunt as "ingenious." Unfortunately for the man, he lost control of his magic carpet escape vehicle several seconds after, hitting a dumpster. A noblewoman recounted her harrowing experience with the man.
"He looked at my hand! I thought he was after my jewelry," She said, flashing a mox emerald, "but he didn't take anything! Oh it was horrible!" 
Attorneys say they will look into changing the man's card name to "imprisoned thief," perhaps with another ability.

Friday, January 15, 2010

Wizards to Revise Maligned Prophecy Novel, Will be "Less Shitty"

WIZARDS- After the reprinting of the Artifacts Cycle novels, the expert overseers of Magic came to the grim realization that many of the other novels covering the rest of the lore are, well, complete garbage. In response, MaRo has proposed a revision project to bring the lore up to date in preparation for the next collection release, starting with the book most chock-full of wasted ink in order to bring up the overall average quality of the novels. Here are some of the changes that will be taking place:
  • Characters not appearing in the novel will not be featured on the back cover
  • Latulla will use the words "exile" and "enters the battlefield" more frequently
  • The thresher beast encounter will be replaced with a mud-wrestling competition between Jolrael and Rayne
  • Jolrael will be spelled correctly 
  • The Barrin/Rayne sex scene will not be "  ***  " 'd out, and several pages of the Keldon leaders' describing wagon wheels not operating properly in muddy conditions will be removed to make room.
  • Rhystic magic will be replaced by cool landfall technology
  • The Keldon main camp will be protected by a plausibility force field, in order to make the last 260 pages make more sense
  • Teferi will spend 60% less time on zeppelins
  • Greel will be scrapped, his scenes to be replaced by another inexplicable reemergence of Gix, because the novels in which that happens (The Thran, The Brothers' War, Planeswalker) are all highly acclaimed
  • Jace Beleren, somehow
  • Garruk, somehow
  • The main characters will appear (lauded as the most brilliant idea of the session)
  • Haddad will get his own 8-hour Roots-style film saga telling of his capture, enslavement, and repeated escape attempts
In addition, it has been suggested that the Mirrodin novels should now have a plot, but no ideas on how to achieve this end have surfaced.

Tuesday, January 5, 2010

Study Reveals Memory Generally Bad Among Magic Folk

THE MULTIVERSE- An arsenal of memory-related spells is not helping fight the battle against degenerative mental illnesses, doctors say. "It's bad enough when you have people like the Cabal surgeons chopping people up into bits and putting some of them back together, but then you have a whole slew of spells designed specifically for screwing with people's memory, including sluices, fadings, shreddings, vanishings, erosions, lapses, and plunders, to name a few." the doctor elaborated. He added that they are causing all sorts of other problems such as ungiven gifts, mana leaks, mind rots, and extreme difficulty in attaining ancestral recall. He noted that for some reason money helped in most cases of the latter, and implores the generally community to stay away from anything even vaguely wheel-like. 

Thursday, December 31, 2009

Top 10 Magic: The Gathering Sets of the Decade

As we prepare to enter a new decade, it is only fitting that we glance back at all of Magic's great achievements over the last ten years. Here is a brief look back at the shining stars that have made this game endure.


10. Odyssey
Odyssey gave us what we finally wanted. Squirrels. Squirrels Squirrels Squirrels Squirrels. Squirrels proved a very successful and popular decktype, reshaping the landscape of Green for years to come. In further expansions, we saw cards like Morphing Squirrel, Myr Squirrel, Patron Oni Squirrel, Squirrel of the Guildpact, Planar Squirrel, Gilt-Leaf Squirrel, and Squirrel of Alara. It is even rumored that the mysterious hedrons of Zendikar are filled with- you guessed it- loads and loads of squirrels!

9. Nemesis
One word: Fading. Fading is the best mechanic the game has ever seen, even though it sounds dangerously like "Phasing." Here's how it works:
Creature XX
Fading 3 (This creature comes into play with 3 fading counters on it. At the end of your turn check to see how many counters are on it. Wait, that's not right. At the beginning of your upkeep, or just during your upkeep, or sometime during your turn if you forget, remove a fading counter from this creature. If you run out of fading counters, don't get stressed. Wait. Yes, actually that's bad. When you run out of fading counters, sacrifice the permanent. Right now. Or just sometime.)

8. Mirrodin
Wizards wanted to be tricky with this one. They realized there was only one chance to have an artifact set in extended at the same time as Urza's Block, kekekekeke! So why not unleash a whole new slew of format-shattering artifacts so that Tolarian Academy can become even more of a win-mill than before? They also came up with this clever keyword:
Affinity- As long as you're playing an artifact deck, don't worry about tapping any lands to cast your spells. Even if they cost 11.

7. Coldsnap (snow lands luls!)
Oh what the fuck where the fuck Magic Hell did this set come from!? 

6. Kamigawa Block
Who wouldn't want a 2/3 flying moth sentry dude for 6 mana? After all, they burble! How cute! The cool art on these cards should distract the players from the mana costs. 

5. M10
Fucknuts! "Let's go all out, it's time to ruin the game forever again. But this time, it's going to be in a core set! They won't see that coming!" 
Serra Sucks Now Angel 3WW
Flying, Too Many Other Abilities
5/5
In case you're wondering, you're lucky to find a Baneslayer Angel for less than the cost of your auto insurance payment. In addition, they decided to flavorfully rename everything. Play is now called "the Battlefield," Removed from Game is now "Exiled," Hand is now called "Idea thoughts Zone," Library is now called "Spells you intend to acquire soon Zone,"  and the graveyard is now called "Recently expired spells Zone." Great work!

4. Time Spiral
 How do you ensure a set will be popular? Take everything that has gone well and mix it into one giant bowl. This will also entice new players, who will have no problem figuring out what a creature with Flying, Phasing, Poisonous 2, Suspend 1U, Transmute 1UU, and Dredge 4 does.

3. Legions
All creatures you control are now creatures. No, seriously. Players love creatures. Why not make a set that is all creatures? You know what, players also love basic land. So why not make a set that is entirely basic land? Wizards dodged the bullet on this one, realizing it would probably be a bad idea to make every card in Zendikar a basic land, despite the overwhelmingly positive reaction to having to shove the square peg into the round hole by somehow having to manage to playing instants as creatures. But all this didn't stop them from their clever idea that makes number 2...

2. Alara Reborn
All spells you play are now gold. No, seriously. Players love gold cards. Why not make a set that is all gold? Alara Reborn did something bold here. It declared that one-drops don't really matter. On that note, basic land doesn't really matter either. Or casual fridays. Or running water. Or oxygen. Hey, you've got gold!

1. Prophecy
Prophecy revolutionized Magic in many ways. The sheer power of this set led to many tournament players being simply unwilling to use any of its cards in sanctioned play, ever. Wizards R&D were slapping their foreheads when players found it all too easy to play spells and abilities that could be countered by 1 colorless mana, when their opponents simply chose not to. Prophecy is grandly revered, and led to a long combo winter where players were not allowed to use cards like Rhystic Cave and Sunken Field. Basic land became far more interesting. For example:
Island
Tap: Add U to your mana pool unless an opponent pays 1.
Prophecy is the pinnacle of overpowered magic sets, bumping out the old "Power 9" list and ushering in a new "Power 143." Congrats, Prophecy.

Wednesday, December 30, 2009

Hakim Loreweaver Exclusive Interview: Hanna, Ship's Navigator

HAKIM- Welcome back, everyone! Today we have a very very special guest with us! A key figure in the ongoing war on Phyrexia, Hanna has taken some time away from her duties to speak with us. Hanna, it's been a few years. How's the plague treating you?

HANNA- Good, I guess. [cough]

HAKIM- How's the crew, has the ship been holding up okay?

HANNA- Yes; it has not crashed or been captured in 59 days, so it's been doing well. [cough] Hopefully it won't happen again.

HAKIM- Well, can't you just give the ship shroud?

HANNA- What?

HAKIM- Hanna's custody, gives your artifacts shroud.

HANNA- Oh. Well you do realize there's a difference between the cards and real life?

HAKIM- Well, yes, to some extent I suppose that's true. I don't want to say that you are less capable than the cards portray you to be.

HANNA- I can fix just about anything. [cough]

HAKIM- Yes, I'm sure. Speaking of fixing things, when was the last time you spoke with your father?

HANNA- Since we picked up Ertai at the school.

HAKIM- What did he tell you?

HANNA- That Crovax and Starke are a bad influence and I shouldn't be galavanting with furries.

HAKIM- Do you think he just misses you?

HANNA- Yeah, I think so. I think he mostly worries that my interest in artifice will cause me to wind up in a similar position Urza is in. [cough]

HAKIM- Let's be real here. Even if there were a continent left unmarred by the invasion, I hardly think you're capable of the scale of destruction Urza is infamous for.

HANNA- Well I do appear in the art or flavor text of most of the overpowered and combo cards from Tempest block. By your logic, I could practically do whatever I want. [cough]

HAKIM- Hmm, that's a good point. How has your mother's death affected you?

HANNA- WHAT!! [cough] [wheeze]

HAKIM- Your mother, she was killed at the end of Prophecy.

HANNA- [cough][cough][wheeze][cough]

HAKIM- Hanna, are you okay?

HANNA- [gurble]

HAKIM- Hanna?

HANNA- 

HAKIM- ....

HANNA- 

HAKIM- Coming up, folks! We have a preview of an unnamed card from the upcoming Invasion expansion, a black sorcery that allows you to return a card from your graveyard AND draw a card! Nifty!

Sunday, December 27, 2009

Followers